[up_sect_firsta_freedom_guard]:up_sect_prop_wound_5 [up_sect_firstc_freedom_guard]:up_sect_prop_weight_5 [up_sect_firstd_freedom_guard]:up_sect_prop_durability_1 [up_sect_firste_freedom_guard]:up_sect_prop_armor_20 [up_sect_firstf_freedom_guard]:up_sect_prop_wound_15 [up_sect_secona_freedom_guard]:up_sect_prop_durability_1 [up_sect_seconc_freedom_guard]:up_sect_prop_radiation_10 [up_sect_second_freedom_guard]:up_sect_prop_chem_10 [up_sect_secone_freedom_guard]:up_sect_prop_burn_10 [up_sect_seconf_freedom_guard]:up_sect_prop_shock_10 [up_sect_thirda_freedom_guard]:up_sect_prop_stamina_1 [up_sect_thirdc_freedom_guard]:up_sect_prop_shock_5 [up_sect_thirdd_freedom_guard]:up_sect_prop_arty_1 [up_sect_thirde_freedom_guard]:up_sect_prop_arty_1 [up_sect_fourta_freedom_guard]:up_sect_prop_bleed_1 [up_sect_fourtc_freedom_guard]:up_sect_prop_health_1 [up_sect_fourte_freedom_guard]:up_sect_prop_burn_10 [up_firsta_freedom_guard] scheme_index = 0, 0 known = 1 effects = up_gr_firstcd_freedom_guard section = up_sect_firsta_freedom_guard precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_damage name = st_up_damage_1_name description = st_up_damage_1_descr icon = ui_inGame2_upgrade_outfit_wound_1 [up_firstc_freedom_guard] scheme_index = 1, 0 known = 1 effects = up_gr_firstef_freedom_guard section = up_sect_firstc_freedom_guard precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_weightoutfit name = st_up_weight_1_name description = st_up_weight_1_descr icon = ui_inGame2_upgrade_outfit_weight_1 [up_firstd_freedom_guard] scheme_index = 1, 1 known = 1 effects = up_gr_firstef_freedom_guard section = up_sect_firstd_freedom_guard precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_durability name = st_up_durability_2_name description = st_up_durability_2_descr icon = ui_inGame2_upgrade_outfit_durability_1 [up_firste_freedom_guard] scheme_index = 2, 0 known = 1 effects = section = up_sect_firste_freedom_guard precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_armor name = st_up_armor_2_name description = st_up_armor_2_descr icon = ui_inGame2_upgrade_outfit_armour_1 [up_firstf_freedom_guard] scheme_index = 2, 1 known = 1 effects = section = up_sect_firstf_freedom_guard precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_damage name = st_up_damage_2_name description = st_up_damage_2_descr icon = ui_inGame2_upgrade_outfit_wound_2 [up_secona_freedom_guard] scheme_index = 0, 1 known = 1 effects = up_gr_seconcd_freedom_guard section = up_sect_secona_freedom_guard precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_durability name = st_up_durability_1_name description = st_up_durability_1_descr icon = ui_inGame2_upgrade_outfit_durability_2 [up_seconc_freedom_guard] scheme_index = 1, 2 known = 1 effects = up_gr_seconef_freedom_guard section = up_sect_seconc_freedom_guard precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_radio name = st_up_rad_2_name description = st_up_rad_2_descr icon = ui_inGame2_upgrade_outfit_rad_1 [up_second_freedom_guard] scheme_index = 1, 3 known = 1 effects = up_gr_seconef_freedom_guard section = up_sect_second_freedom_guard precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_chem name = st_up_chem_2_name description = st_up_chem_2_descr icon = ui_inGame2_upgrade_outfit_chem_1 [up_secone_freedom_guard] scheme_index = 2, 2 known = 1 effects = section = up_sect_secone_freedom_guard precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_thermo name = st_up_burn_2_name description = st_up_burn_2_descr icon = ui_inGame2_upgrade_outfit_burn_1 [up_seconf_freedom_guard] scheme_index = 2, 3 known = 1 effects = section = up_sect_seconf_freedom_guard precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_electro name = st_up_shock_1_name description = st_up_shock_1_descr icon = ui_inGame2_upgrade_outfit_shock_1 [up_thirda_freedom_guard] scheme_index = 0, 2 known = 1 effects = up_gr_thirdcd_freedom_guard section = up_sect_thirda_freedom_guard precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_power name = st_up_stamina_1_name description = st_up_stamina_1_descr icon = ui_inGame2_upgrade_outfit_stamins_1 [up_thirdc_freedom_guard] scheme_index = 1, 4 known = 1 effects = up_gr_thirdef_freedom_guard section = up_sect_thirdc_freedom_guard precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_electro name = st_up_shock_2_name description = st_up_shock_2_descr icon = ui_inGame2_upgrade_outfit_shock_2 [up_thirdd_freedom_guard] scheme_index = 1, 5 known = 1 effects = up_gr_thirdef_freedom_guard section = up_sect_thirdd_freedom_guard precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_artefact name = st_up_arty_1_name description = st_up_arty_1_descr icon = ui_inGame2_upgrade_outfit_arty_2 [up_thirde_freedom_guard] scheme_index = 2, 4 known = 1 effects = section = up_sect_thirde_freedom_guard precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_artefact name = st_up_arty_2_name description = st_up_arty_2_descr icon = ui_inGame2_upgrade_outfit_arty_1 [up_fourta_freedom_guard] scheme_index = 0, 3 known = 1 effects = up_gr_fourtcd_freedom_guard section = up_sect_fourta_freedom_guard precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_restore_bleeding name = st_up_bleed_1_name description = st_up_bleed_1_descr icon = ui_inGame2_upgrade_outfit_bleed_1 [up_fourtc_freedom_guard] scheme_index = 1, 6 known = 1 effects = up_gr_fourtef_freedom_guard section = up_sect_fourtc_freedom_guard precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_restore_health name = st_up_health_1_name description = st_up_health_1_descr icon = ui_inGame2_upgrade_outfit_health_1 [up_fourte_freedom_guard] scheme_index = 2, 5 known = 1 effects = section = up_sect_fourte_freedom_guard precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_thermo name = st_up_burn_2_name description = st_up_burn_2_descr icon = ui_inGame2_upgrade_outfit_burn_1 [up_gr_firstab_freedom_guard] elements = up_firsta_freedom_guard [up_gr_firstcd_freedom_guard] elements = up_firstc_freedom_guard, up_firstd_freedom_guard [up_gr_firstef_freedom_guard] elements = up_firste_freedom_guard, up_firstf_freedom_guard [up_gr_seconab_freedom_guard] elements = up_secona_freedom_guard [up_gr_seconcd_freedom_guard] elements = up_seconc_freedom_guard, up_second_freedom_guard [up_gr_seconef_freedom_guard] elements = up_secone_freedom_guard, up_seconf_freedom_guard [up_gr_thirdab_freedom_guard] elements = up_thirda_freedom_guard [up_gr_thirdcd_freedom_guard] elements = up_thirdc_freedom_guard, up_thirdd_freedom_guard [up_gr_thirdef_freedom_guard] elements = up_thirde_freedom_guard [up_gr_fourtab_freedom_guard] elements = up_fourta_freedom_guard [up_gr_fourtcd_freedom_guard] elements = up_fourtc_freedom_guard [up_gr_fourtef_freedom_guard] elements = up_fourte_freedom_guard